Friday, April 11, 2008

Crisis Core: Final Fantasy VII

I think it's kind of funny that even though I've been "very busy" this past week, I'm still able to put in about 3-4 hours of Crisis Core: Final Fantasy VII every night. And really - I AM busy. I guess there's just 3 hours of rest in between busy-streaks.

Needless to say, I am almost done with CC. The game was actually shorter than I expected, but it's still longer than God of War (40 bucks, 6 hours of gameplay).

I am very satisfied with the game so far. At first, I had a little bit of doubt, wondering how they're going to "rehash" this. I never thought it would be a bad game. I just wasn't sure if the original FFVII story would be kept intact. And now that I'm about 90% through with the story, I'm happy to report that it is.

AND, even though the original VII story did not have Crisis Core in mind, I REALLY like how they developed the characters. The relationship between Zack and Aeris - truly a masterpiece. Before I knew Zack, I always had this, "Who the heck is this guy?" attitude towards him. And I always thought, "Aeris/Aerith is the one for Cloud!" But CC really changed my mind. Aerith's heart has been with Zack from the very beginning, and vice-versa. And nothing should change that. But...it's just so sad.

And the later development of camaraderie between Zack and Cloud...it really puts things into perspective for me, knowing that Cloud will go on with severe amnesia, thinking he was Zack. And through the Buster sword, Zack actually lives on through Cloud. And again...it's just so sad.

Square Enix does it again with this masterpiece. I leave you with this touching scene.

Aerith: A little luxury is all I ask for.
Zack: You say it's only a little but really it's a lot right?
Aerith: Yup! Will you hear me out?
Zack: How many is it?
Aerith: Umm. 23?
Zack: Write it down on paper since I'll probably forget.
Aerith: Um...There are 23 little luxuries. But you probably won't remember. There's only one thing I want the most - to be together with you more often.

No comments: